UE5 Ridable Bikes: Advanced Pack. GTA type vehicle physics, damage & interaction for Unreal Engine

Digital Dive Studio
Digital Dive Studio
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Playable Demo: https://digitaldivestudio.com/driveab...

Motorbikes are finally joining our Drivable Cars Series. Ridable MotorBikes: Advanced Pack is the first step to expand our vehicle family.

Ridable MotorBikes include:

- manual and automatic transmission
- improved physics
- damage and deformation on mesh, material and bike behaviour
- breakable pieces and glass
- surface detection and response (behaviour, particle effects and sounds)
- get on and off the bike animations
- rider is ejected from the bike on impacts
- network replicated!
- Three detailed motorcycles with 4 LODs each (Naked, Custom, Enduro)
- For compatibility purposes, it uses BP_BaseVehicle based on our Drivable Cars Series
- Bikes are split by body, parts and wheels
- Each bike is a child blueprint from one master blueprint
- Deformations are made by morph targets
- Impacts are detected through a bone grid around the bike
- All bike pieces are joint by constraints and hinges
- Procedurally damaged paint
- Customizable paint (dirt & scratches)
- Bikes can be configured all through parameters
- Surface type detection and behaviour adaptation
- UE4 Third-person template movement functions
- UE4 Vehicle template driving functions
- Get on / off animations
- Toggleable lights
- Change camera (inside-outside)
- Camera zoom and orbit (outside)
- Smoke, dust, water, impact, etc. particle systems
- Interactive dashboard
- Engine, drift, surface, impact, etc. sounds
- RMP related engine sound + gear up decay
- Bike respawn feature

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