How I made a Game Character in Unreal Engine 5
In this video we go through the process of how to create an original game character in UE5.
Going through the full process from concepting, modeling in Zbrush & Marvelous Designer, texturing in Substance Painter and bringing it all into Unreal Engine 5.
Also, to @3dscanstore & Cave Academy for the amazing work they do with their easy to use and organized assets. Check out their sites for some great ready to use assets
https://www.3dscanstore.com/
https://caveacademy.com/
The Bazaar Scene
https://www.artstation.com/meshingun-...
#xgen #maya #autodesk #metahuman #metahumans #metaverse #zbrush #zwrap #ue5 #unrealengine #unrealengine5 #unreal #3dscan #maxon #marvelousdesigner #pureref
If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram.
Big thanks to @ajmw6734 for the beats, and my boy @artofjhill for the base mesh.
Join the Discord!
Discord: discord
https://www.artstation.com/frank2223
Instagram: animarch3d
00:00 - Intro
00:10 - Concepting in PureRef
01:24 - Blocking out
05:18 - Intro to Marvelous Designer
08:20 - High res Details
10:30 - Making the Sword
12:45 - More High Res Details
13:25 - Modelling the Nose Chain
13:50 - Organizing the Low Poly & Retopo in Maya
16:40 - UV Mapping & Vertex Colour
20:50 - Starting in Substance Painter & Texturing
41:35 - Making the Hair in Xgen
44:26 - Using the Metahuman Assets
45:20 - Posing with Proxy Pose
46:23 - Starting in UE5
51:25 - Exporting the Groom
53:38 - Importing a Static Mesh
55:00 - Adding Marketplace Assets & Rendering
Going through the full process from concepting, modeling in Zbrush & Marvelous Designer, texturing in Substance Painter and bringing it all into Unreal Engine 5.
Also, to @3dscanstore & Cave Academy for the amazing work they do with their easy to use and organized assets. Check out their sites for some great ready to use assets
https://www.3dscanstore.com/
https://caveacademy.com/
The Bazaar Scene
https://www.artstation.com/meshingun-...
#xgen #maya #autodesk #metahuman #metahumans #metaverse #zbrush #zwrap #ue5 #unrealengine #unrealengine5 #unreal #3dscan #maxon #marvelousdesigner #pureref
If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram.
Big thanks to @ajmw6734 for the beats, and my boy @artofjhill for the base mesh.
Join the Discord!
Discord: discord
https://www.artstation.com/frank2223
Instagram: animarch3d
00:00 - Intro
00:10 - Concepting in PureRef
01:24 - Blocking out
05:18 - Intro to Marvelous Designer
08:20 - High res Details
10:30 - Making the Sword
12:45 - More High Res Details
13:25 - Modelling the Nose Chain
13:50 - Organizing the Low Poly & Retopo in Maya
16:40 - UV Mapping & Vertex Colour
20:50 - Starting in Substance Painter & Texturing
41:35 - Making the Hair in Xgen
44:26 - Using the Metahuman Assets
45:20 - Posing with Proxy Pose
46:23 - Starting in UE5
51:25 - Exporting the Groom
53:38 - Importing a Static Mesh
55:00 - Adding Marketplace Assets & Rendering
همه توضیحات ...