How I made a Game Character in Unreal Engine 5

Frankie E
Frankie E
In this video we go through the process of how to create an original game character in UE5.Going through the full proces ...
In this video we go through the process of how to create an original game character in UE5.

Going through the full process from concepting, modeling in Zbrush & Marvelous Designer, texturing in Substance Painter and bringing it all into Unreal Engine 5.

Also, to ‪@3dscanstore‬  & Cave Academy for the amazing work they do with their easy to use and organized assets. Check out their sites for some great ready to use assets
https://www.3dscanstore.com/
https://caveacademy.com/

The Bazaar Scene
https://www.artstation.com/meshingun-...

#xgen #maya  #autodesk  #metahuman #metahumans #metaverse #zbrush  #zwrap #ue5 #unrealengine #unrealengine5 #unreal #3dscan #maxon #marvelousdesigner #pureref

If you have any questions or would like any of the files for this project, shoot me a message on ArtStation or Instagram.

Big thanks to ‪@ajmw6734‬ for the beats, and my boy ‪@artofjhill‬ for the base mesh.

Join the Discord!
Discord: discord

https://www.artstation.com/frank2223
Instagram: animarch3d

00:00 - Intro
00:10 - Concepting in PureRef
01:24 - Blocking out
05:18 - Intro to Marvelous Designer
08:20 - High res Details
10:30 - Making the Sword
12:45 - More High Res Details
13:25 - Modelling the Nose Chain
13:50 - Organizing the Low Poly & Retopo in Maya
16:40 - UV Mapping & Vertex Colour
20:50 - Starting in Substance Painter & Texturing
41:35 - Making the Hair in Xgen
44:26 - Using the Metahuman Assets
45:20 - Posing with Proxy Pose
46:23 - Starting in UE5
51:25 - Exporting the Groom
53:38 - Importing a Static Mesh
55:00 - Adding Marketplace Assets & Rendering

همه توضیحات ...