Chivalry 2 - Final two minutes countdown music (Duty and Honour II)

Europa_Teles_BTR
Europa_Teles_BTR
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https://steamcommunity.com/id/rui_troia/
The music that is played when there is only 2 minutes remaining to win or lose the match in Chivalry 2 - also known as "Duty and Honour II".

Video is edited with pictures from Chivalry 2 and with the Duty and Honor II soundtrack.

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From the Chivalry II official website:

" Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more. "

" Catapults tear the earth apart as players lay siege to castles, set fire to villages and slaughter filthy peasants in the return of grand Team Objective maps. "

" Are ye a heroic warrior, or a blood-soaked murderer? Keep fighting and gurgling out battlecries even when wounded, bleeding out and missing limbs.  Enhanced player expression brings thousands of hilarious new voice-lines and deep character customization. "

" A revamped, faster and more fluid combat system offers an expanded range of creative choices, allowing players to perfect their playstyle. Immersive sound and effects ensure every blow lands with the sickening thud of steel sinking into bone. "

" Chivalry 2 advances the vision of the original game with a true sequel. Massive scale, next-gen visuals, revamped combat system, mounted combat and more... "

" For Chivalry 2, we have taken the foundation of Chivalry 1’s combat and revamped it to allow for far more dramatic and engaging fights at all skill levels.. "

" Chivalry (2012) pioneered a combat system that brought sword fighting to the multiplayer FPS genre. For Chivalry 2, we have taken the foundation of Chivalry 1’s combat and revamped it to allow for far more dramatic and engaging fights at all skill levels. "

" Left click to swing, hold for a heavy attack, right click to parry. The mouse wheel performs stabs and overheads. Duck under swings or leap into strikes. Combo attacks – flowing from one to another in a whirlwind of steel. Riposte as a fast counter after blocking. A revised feinting system lets you play intense mind games with foes and gives another layer of control for the master swordsman. "



" Weapon attacks and blocks are weighty and satisfying, adding the proper amount of crunch as your sword sinks into your opponent’s skull. "

" We have added a variety of new attack types and adjusted the flow of combat to be more natural, flowing, faster and dynamic. Whether fighting in groups or 1 on 1, the rush of combat will leave your heart pounding and provides a true opportunity for players to create their own playstyle and master the system over time. "

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