How to play Uno Flex

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Triple S Games
Triple S Games
Learn the rules to the card game Uno Flex quickly and concisely - This video has no distractions, just the rules.  For a re ...
Learn the rules to the card game Uno Flex quickly and concisely - This video has no distractions, just the rules.  For a refresher of the original rules of Uno, check out this video: How to play Uno (1994 Rules)

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https://buy.triplesgames.com/UnoFlex
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RULES:
The rules are the same as regular uno except for these changes.  Before playing, separate the 8 power cards from the deck and give 1 to each player, who places theirs green check-side faceup. Flex cards have 2 colors. Their primary color and their flex color. You are allowed to play a flex card as either color. After a flex card has been played, the primary color, as indicated by the color inside the center circle, is the color that continues play, not the flex color.

Your power card determines whether you are allowed to use the flex side of a card. If your power card is the green check face up, then you can use flex cards; if not, then you may not use flex cards. After you play the flex side of a card, you must flip your power card. If all players have red x’s on their power cards, then all players flip their power cards to the green checks. If you play a number card with a flip symbol, then you must flip your power card to its opposite side, no matter if you want to or not.

A wild all flip card, in addition to being a wild, makes it so all players must flip their power cards. Flex action cards have unique actions that are followed when the flex side of the card is used instead of using the normal action. The flex side of a reverse acts as a reverse then it acts as a skip. The flex side of a draw 2 card forces every other player to draw 1 card. The flex side of a skip acts as a skip all, allowing you to play again. The flex side of a wild acts as a targeted draw 2, meaning you get to pick any player to draw 2 cards, then you pick the color that resumes play. The other flex type of a wild forces all other players to draw 2 cards. The flex side of a wild draw four is a targeted draw 4, where you pick any player to draw 4 cards, then you pick the color that resumes play.

At the end of the game flex cards are worth their normal non-flex point value. Each Wild all flip is worth 50 points. For colorblind players, there are little triangles on each card to indicate the card’s color. 1 is yellow, 2 is green, 3 is blue, and 4 is red.

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