Returnal Guide - All 18 Datacube Locations, with timestamps and explanations | 4K60, Playstation 5

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READ THE DESCRIPTION, BEFORE YOU ASK A QUESTION!This is the first video For Retrunal and on my journey to make a guide f ...
READ THE DESCRIPTION, BEFORE YOU ASK A QUESTION!

This is the first video For Retrunal and on my journey to make a guide for this insane game. And yes, there will be a guide for EVERYTHING, every scout log, every cipher, every weapon, sorted by biomes and another way. Everything is recorded (4K60 of course), now editing them one by one, until all are done and uploaded. So please do enjoy, I hope.

Returnal playlist: Returnal [PS5]

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Scout Log Locations:
1. Overgrown Ruins 18 total (1-14,19,62,64,65)
Video - Returnal Guide - All Scout Log Locati...
2. Crimson Wastes 9 total (15-18,20-24)
Video - Returnal Guide - All Scout Log Locati...
3. Derelict Citadel 10 total (25-34)
Video - Returnal Guide - All Scout Log Locati...
4. Echoing Ruins 11 total (35-43,58,66)
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5. Fractured Wastes 10 total (44-51,59,67)
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6. Abyssal Scar 9 total (52-57,60,61,63)
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7. Tower of Sisyphus 29 total (68-96)
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Info and explanation

Room Types and Probability
* I created my own way to identify rooms. I use four types - GUARANTEED, COMMON, RARE, and ULTRA RARE. I also use something as MAIN and SIDE as markers for white squared rooms (objective) and blue triangle rooms (exploration).
GUARANTEED - With this I mean rooms, that are always in the mix. There is no combination in which that room is not included. For example boss rooms, item rooms, etc.
COMMON - As the name says, these are the ones we see a lot, but not all the time. There are different probabilities for these - 1/3, 1/5, 1/7, and 1/10. What those mean is one out of three runs, in which you should meet that room. If the number is 1/20, then you might need around 20 runs to see that room. Of course, it is approximated by my own notes.
RARE - 1/12, 1/15, and 1/20. These you might see if you die a lot and explore, but most likely miss if not really exploring.
ULTRA RARE - 1/25, 1/30, 1/35 - these are the rooms you might have not even seen once even after getting Platinum in this game or have been doing hundreds of hours into the game.

Upgrades needed for some of these
Melee attack - you get it at the end of the first world when you reach the end of MAIN rooms. You need this to break some walls.
Grappling hook - you get it from beating a 2nd boss IXION.
Underwater suit - you get this from the 5th biome Fractured Wastes in the room, where there should be a boss.
Extreme environment suit - this is an optional upgrade from Fractured Wastes. Just use key in the main room and open the chest.
White orb upgrade - the last upgrade in Abyssal Scar, which you need to finish the game.

Timestamps for your convenience:
Overgrown Ruins (Biome 1)
00:00 - Datacube 1 - Damage Siphon
01:22 - Datacube 2 - Unfed Pod
02:23 - Datacube 3 - Leeching Nanoswarm
02:58 - Datacube 4 - Reactive Stabilisers
04:14 - Datacube 5 - Shield Disruptor

Crimson Wastes (Biome 2)
05:18 - Datacube 6 - Silver Lattice

Derelict Citadel (Biome 3)
06:10 - Datacube 7 - Adrenaline Fury
07:46 - Datacube 8 - Emergency Melee
08:42 - Datacube 9 - Dismantler

Echoing Ruins (Biome 4)
09:46 - Datacube 10 - Obolite Seeder
10:23 - Datacube 11 - Projectile Portal
11:22 - Datacube 12 - Ability Circuit
11:58 - Datacube 13 - Sealed Skull

Fractured Wastes (Biome 5)
13:05 - Datacube 14 - Emergency Proficiency
13:44 - Datacube 15 - Sub-Zero Pulse
14:56 - Datacube 16 - Weapon Harvester

Abyssal Scar (Biome 6)
15:57 - Datacube 17 - Alt-Fire Stimulant
16:41 - Datacube 18 - Disrupting Overload

More guides coming, so make sure to subscribe or just keep and eye out.

#returnalguide #datacube #guide #returnal #4k60


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