James Bond 007: NightFire - Longplay Full Game Walkthrough [GameCube]

Star Mando Forge
Star Mando Forge
No commentary 00 agent difficulty full walkthrough of 007 NightFire was released in 2002 played on the original Nintendo GameCub ...
No commentary 00 agent difficulty full walkthrough of 007 NightFire was released in 2002 played on the original Nintendo GameCube in 1080p 60FPS, leave comment down below to let know what you think

Nightfire features two game modes for use - a single-player mode featuring a variety of missions and focused on the game's story, and a multiplayer mode where players can engage with other players, as well as AI bots. The game operates from a first-person perspective and features a variety of weapons all based on real-life models, but, much like previous games involving James Bond, have alternate names. The game features a similar arrangement to monitoring health as with GoldenEye 007, in that players have a health meter that decrease when they take damage, with the player's character killed when it is fully depleted, though armor can be acquired to absorb the damage during gameplay

In the single-player mode, players must complete a set of objectives, which requires navigating around each mission's level dealing with hostiles and making use of gadgets. Completing a level is done by completing all objectives and reaching the level's exit goal. Each level has a number of unique tokens, referred to as "007 tokens", which unlock special rewards in the game, and are acquired by completing certain actions in a level. Players may also carry out "Bond Moments", utilizing gadgets and parts of the level environment to dispatch enemies, open secret paths, and destroy obstacles, the act of which will contribute to the player's performance rating for that level. At times, the player also engages in driving sections during certain levels - these stages function in a similar style to those used in the Spy Hunter series of video games, in which the player uses offensive weapons and gadgets to deal with enemies, while following a linear A-to-B route from the start to the finish of the level. Completing a level allows the player to receive a score that denotes how well they performed

Platform(s)
GameCube, PlayStation 2, Xbox
NA: 18 November 2002
EU: 29 November 2002
Microsoft Windows
NA: 28 November 2002
EU: 6 December 2002
Game Boy Advance
NA: 18 March 2003
EU: 28 March 2004
macOS
EU: 21 June 2004

James Bond 007 Agent Under Fire: James Bond 007: Agent Under Fire Long...

GameCube Longplays: GameCube Longplays

Subscribe to my Channel: @starmandoforge

0:00:00 - Intro & Menu
0:04:46 - Paris Prelude
0:10:34 - The Exchange
0:36:30 - Alpine Escape
0:42:11 - Enemies Vanquished
0:46:44 - Double Cross
01:07:43 - Night Shift
01:18:24 - Chain Reaction
01:46:04 - Phoenix Fire
02:06:16 - Deep Descent
02:15:23 - Island Infiltration
02:32:28 - Countdown
02:57:42 - Equinox
03:04:15 - Behind the Scenes
03:05:26 - Credits

همه توضیحات ...