OpenGL c++ game engine dev: convex collision mesh
I have a faster workflow for generating low poly multiple convex mesh collision shapes now, used here for the pillows, sofa, and lamp. Also the lighting shader was broken before and over-darkened blacks, so been that's addressed also.
Discord: discord
Patreon: tokyospliff
🌹
Discord: discord
Patreon: tokyospliff
🌹
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