Talking about the KSP 2 Shutdown with HarvesteR - the Creator of Kerbal Space Program!

Matt Lowne
Matt Lowne
I’m gonna guess you know what’s up with KSP 2 right now, in that, we have no idea what’s going on with KSP 2 right now – the ent ...
I’m gonna guess you know what’s up with KSP 2 right now, in that, we have no idea what’s going on with KSP 2 right now – the entire studio has apparently been shut down, with multiple employees directly associated with KSP 2’s development announcing their departure from the company.

Really, it’s all guesswork right now, whole lot of smoke and mirrors, us YouTubers aren’t privy to any information that the public doesn’t know,  so I don’t have anything meaningful to share.

One voice that I thought you guys might find interesting though is Felipe Falanghe’s, also known as HarvesteR, who is the creator of the original Kerbal Space Program, pitching the game to Squad back in 2011!

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Shadowzone's video:
KSP2 Studio Shut Down? What We REALLY...

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NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz

This video is intended for audiences 13+ years old.

Chapters:
00:00 The KSP 2 Situation So Far
01:27 HarvesteR's Origins
03:45 The Beginning of Kerbal Space Program
07:02 The ORIGINAL Kerbals
09:03 KSP: From Concept to Game
11:02 Were you really NEVER approached for KSP 2?
12:45 HarvesteR's Theory about the Take 2 Acquisition
15:25 Why do you think KSP 2 has taken SO long to make?
20:20 What makes KSP so difficult to develop
25:15 Was using Unity for KSP 2 a mistake?
29:00 How HarvesteR found out about the KSP 2 shutdown
31:10 How does this situation make you feel?
32:48 HarvesteR's idea for a KSP Sequel!
36:10 How would you have developed KSP 2?
40:07 If asked, would you work on KSP 2?
42:05 Is there anything Intercept did that you wouldn't?
43:52 HarvesteR's NEXT Space Game!
48:45 HarvesteR's Newest Release
51:45 Closing Thoughts

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